|
|
Skill Rank |
Feat |
|
Cost |
1 XP |
3 XP |
|
Feats include: |
|||
|
+4 hit points |
Weapon Group |
Standard Feats |
Spell Slot |
|
+1/4 base attack |
Armor Group |
Class Abilities |
Spell Known |
|
+1 base save (one) |
Shield Proficiency |
|
|
|
HD: |
Gain 1 HD every 20 XP |
|
+(Intelligence mod) skill points |
|
|
+(Constitution mod) vitality points |
|
|
+1/2 base attack |
|
|
+1 to any one base save |
|
|
+1 to any Ability Score at every HD divisible by 4 |
|
|
Training |
Training Time to Gain 1 Training Point |
|
Innovative |
360 days |
|
Independent |
80 days |
|
Few Resources |
40 days |
|
Fair Resources |
20 days |
|
Quality Resources |
10 days1 |
|
Skilled Tutor |
5 days1 |
1Generally requires paying a trainer, see below.
Quality Resources: 10 x trainer HD; Skilled Trainer: 100 x trainer HD
|
Training time per day |
Training multiplier for number of days |
|
Full day |
1 |
|
Half day |
3 |
|
Spare time |
20 |